Nightwatch is a roleplaying game conceived and written by a ragtag group of hideously deformed goblins, in the years prior to, and following, the recent turn of the century. It is unaffiliated with the 1998 Ewan Macgregor movie, 'Nightwatch', the 2004 vampire-flick, 'Nightwatch', and the 1989 TV show, 'The Nightwatch.' It is also unaffiliated with the frigid, nightmarish death-canyon that is Ann Coulter's vagina, but I have no idea where you could possibly tie in any connection there whatsoever... you sick fuck.

The Nightwatch game centered upon modern human characters, with abilities both mundane and arcane, that sought to protect humanity from malevolent paranormal forces, as well as engineered biological threats. It was a great game, my friends put tremendous efforts into the design, themes, overall feel, and writing of the book.

Being the roleplayers we were, we playtested it thoroughly, and had a blast doing so within the parameters of a rules system that was quick, easy to learn, but still challenging in its real-world accuracy.

(Got Zombies? 2000 multimedia. One of the first bits I did for the game, ended up being blown up onto some posters for some convention booth appearances.)

Being the art-monkey I am, I was responsible for illustrating the game for its eventual published format. It was a great time as the others would determine the books needs, which creatures/abilities needed illustration, and give me much-needed feedback. It was an incredibly productive time for me as well, we met each week or every other week, and both the group and myself pressured my efforts into having new material each meeting. I also experimented heavily with acetate shading film, but it's not a method I think I'll go back to.Many are portraits of the various professions available to players: FBI Agent, Journalist, Bruiser, etc... Others depict various monsters or supernatural abilities.

Sadly, the game never was published. I don't recall exactly why, but it involved a Coast Guard Cutter full of LSD and dead hookers, as well as a surprisingly enjoyable prison sentence for second-degree manatee tampering.

The game is still played by my friends, and I still enjoy looking at its artwork. I think we are all proud of it, despite the failure to launch.

I've included some, but not all, of the body of work I produced for Nightwatch. A good deal of it makes me cringe... the weight of some lines, terrible cloth wrinkling, and anatomical anomalies that make the Elephant Man look like Jude fucking Law.

But some of it has really stood up to the test of time, and I'll still look at it and think it's pretty good, despite it being around six, seven, or even eight years old.

Enjoy. Or not. Churl.

                                                (I recommend full-screen mode)